This isn’t just a story about kidnapping, though. But after a child gets taken from his village, transported to Union City in a huge dog-like vehicle, he takes it upon himself to track him down. Your protagonist, the dully-named Robert Foster, comes from the wasteland – or The Gap, as it’s referred to in the game. It tells a mature and engaging story about a dystopian city in an undisclosed future a future where robots live and work alongside humans and, if you’re not ‘lucky’ enough to be a citizen of Union City, you’re out on your ass in the desert wasteland. But enough that it would sneak in a museum exhibit that looks uncannily like George and Nico under our noses.īut Beyond a Steel Sky is much more than a bunch of in-jokes. Not so much that it would rush to make us Broken Sword 6, of course. Yes, Revolution likes to please its fans. I am a fan of Revolution Software’s other works though, and seeing a handful of Broken Sword references slip their way in – and also discovering that some Broken Sword characters may have actually been references to Beneath a Steel Sky in the first place – left me with a grin on my face. But there are a lot of sly nods, references and Easter eggs that leave me feeling excluded from the joke. Sure, Beyond a Steel Sky does a great job in making you feel welcome, regardless of whether you’re already familiar with its world and its characters. And jumping into Beyond a Steel Sky, the direct sequel released last year on Apple Arcade and PC and today making its way to console, I’m slightly disappointed that I haven’t played its predecessor. I’ve never played Beneath a Steel Sky, partly due to the fact that I was merely six years old when it first released. It’s been nearly 30 years since Beneath a Steel Sky released, and here I am playing its sequel.
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